Generate consistent sprite sheets for games using the Anchor-First Pipeline.
Add SQLite local database storage to .NET MAUI apps using sqlite-net-pcl.
Full-cycle AI coding skill: plans, builds, tests, lints, fixes bugs, and writes production-grade docs.
MoveIt2 SRDF authoring, validation, and planning-semantics workflow.
Redis-backed SSE stream management with stream registry, heartbeat monitoring, completion store for terminal events, and automatic orphan…
Use when debugging SwiftUI issues in this macOS app — views not updating, layout problems, unnecessary re-renders, state ownership bugs…
Detects shared stack membership and iterates a command across all PRs in base-to-tip order.
Start new feature branch
Start new release branch
Master index for Starwards development workflow - shows when to use each skill, workflow diagram, and how skills integrate together
Develop high-performance C/C++ plugins for Stata using the stplugin.h SDK.
Use when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs
Generates State pattern for PHP 8.4. Creates state machines with context, state interface, and concrete states for behavior changes…
Installs, configures, customizes, or troubleshoots the Claude Code statusline (cwd, model, token counts).
Explicit-use only — invoke when the user explicitly names this skill, or when an active explicitly invoked workflow calls it.
Build Stellar blockchain applications with the Soneso KMP (Kotlin Multiplatform) SDK.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Design one bounded module behind a small caller-facing interface.
Guides end-to-end Meta Quest and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset…
Strategic DDD — bounded context discovery, context mapping patterns, subdomain classification, ubiquitous language, and organizational…
Generates Strategy pattern for PHP 8.4. Creates interchangeable algorithm families with context class, strategy interface, and concrete…