This skill should be used when the user asks about "namespaces", "singleton", "TileManager", "GameManager", "TokenManager"…
React and Next.js performance optimization guidelines from Vercel Engineering.
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind…
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
zig skill
TypeScript-first schema validation and type inference.
Zustand state management patterns optimized for games including persistence, undo/redo, time-travel debugging, subscriptions, and…
ZX fantasy console FFI bindings reference.
Reverse engineer web APIs by capturing browser traffic (HAR files) and generating production-ready Python API clients.
Analyzes 1C:Enterprise CFE configuration extensions to inspect borrowed objects, method interceptors, and verify code transfers.
Adopts metadata objects, forms, and attributes from a 1C source configuration into a CFE extension.
Develops and refactors 1C:Enterprise 8.3 configurations directly from XML source trees and BSL modules following standard platform…
Decompiles 1C:Enterprise ERF report files into human-readable XML source code for version control and analysis.
Compiles 1C:Enterprise managed forms (Form.xml) directly from declarative JSON definitions or object metadata.
Routes and manages 1C:Enterprise MXL spreadsheet template operations including compilation, decompilation, validation, and object binding.
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows…
Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture.
How agent-native apps discover, authenticate with, and call each other over A2A.
Understand implementation details of .NET code by decompiling assemblies.
Help with abapGit workflows including repository setup, cloning, serialization, branching strategies, transport-vs-git workflows, CI/CD…
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.