PC and console game development principles.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Ableton Live Object Model (LOM) API reference for Python Remote Scripts and control surface development.
ABP project layer dependency rules - which projects can reference which, domain/application/infrastructure separation, cross-layer…
Accessibility and inclusivity validation for game development.
Web accessibility patterns for WCAG 2.2 compliance including ARIA, keyboard navigation, screen readers, and testing
Produce Pennylane accounting exports for an accountant or an audit: FEC (French fiscal export), general ledger, analytical general ledger…
Expert in React Native environment setup and configuration.
Android-specific code review workflow additions for Bitwarden Android.
Write TypeScript and JavaScript code following Metabase coding standards and best practices.
Create a pull request
Add a new custom CodeInspector rule to detect problematic Wolfram Language patterns.
Add or replace a focused SwiftUI control, content block, row, chart, feedback state, layout, or navigation surface with FreakUI.
Create or update a Sim integration block with correct subBlocks, conditions, dependsOn, modes, canonicalParamId usage, outputs, and tool…
use when a new cosmetic is added.
Setup Progressive Web App (PWA) support for a Next.js project using Serwist.
Guides the agent through adding Swift Package Manager support to an existing Capacitor plugin.
Create tool configurations for a Sim integration by reading API docs
Step-by-step guide for adding new pages to the Yew frontend