Backend architecture policy. Use when building APIs, services, data access, or any backend work. Prevents over-engineering.
Use this skill whenever writing any audio cue, haptic signal, Web Audio API initialisation, or interaction feedback code in the Myelin…
Unity audio system — AudioMixer groups, snapshots, spatial audio, audio source pooling, compression per platform.
Use this skill when the user asks to audit / list / map where ads are shown and which analytics events are tracked in a vulcanlabs-style…
Audits deep link contracts and routing behavior.
Audits notification permission request flows.
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard…
This skill should be used when the user asks "where should validation live", "how do I stop re-checking this everywhere", "how do I make…
Authentication for an APIMatic-generated .NET SDK in C# — supplying credentials, the auth scheme and manager shape, per-environment…
Author or revise readable, flat-world Three.js game levels.
This skill should be used when authoring OpenRewrite recipes in TypeScript for automated code transformations.
Assess a proposal through independent technical, product, risk, and dissenting lenses, then synthesize a decision without mutating unless…
Automated git bisect for bug hunting with test script execution
This skill enables automated testing of mobile applications on iOS and Android platforms using frameworks like Appium, Detox, XCUITest…
Set up Avalonia UI project with cross-platform XAML for Windows, macOS, and Linux
Deterministic default-avatar generator per user.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that…
Mobile-first design thinking and decision-making for iOS and Android apps.
Comprehensive skill for Babylon.js 3D web rendering engine.
Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development…
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.