PR code review that surfaces decay risks, design smells, and maintainability issues with concrete Symptom → Source → Consequence → Remedy…
Tech debt assessment that identifies, classifies, and prioritizes maintainability problems — helping teams build a refactoring roadmap…
Adopt govctl in an existing project by discovering and confirming historical decisions, specifications, and active work before backfilling…
Expert in building browser extensions that solve real problems -
Master specialized skill for building 2025/2026-grade browser extensions.
BiSheng C borrowing. When you pass pointers without transferring ownership, use &_Const or &_Mut, or design functions that read/mutate…
BiSheng C nullability. When you use _Nullable or _Nonnull, handle null pointers, or decide whether an API can accept/return null, use this…
Use after verify passes for the future maintainer's audit — sit in the chair of the person who'll touch this code in 3-6 months and ask…
Generates and updates game Excel configuration tables, localization IDs, and test datasets directly from game design documents.
Creates a structured bug report from a description, or analyzes code to identify potential bugs.
Automated screenshot capture and material validation at QA-reported bug locations using BugItGo coordinates
Design and implement a distinctive, adaptive SwiftUI dashboard with FreakUI charts and data-display components.
Use when encountering dependency conflicts, CocoaPods/SPM resolution failures, "Multiple commands produce" errors, or framework version…
Use when ANY iOS build fails, test crashes, Xcode misbehaves, or environment issue occurs before debugging code.
Resolves TypeScript and build compilation errors through an iterative, step-by-step diagnostic and repair workflow.
Implement and VERIFY a feature, fix, or change end-to-end — iterating autonomously until the user's ask is objectively met.
Use when the user mentions Xcode build failures, build errors, or environment issues.
Design or implement responsive audio feedback for a Three.js or web game.
Implement or tune Three.js game cameras.
Build, extend, or audit production-linked browser map editors for Three.js and isometric games.
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.