Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.
Build an iPlug2 plugin project for different formats and platforms (macOS, iOS, Windows)
Build an iPlug2 plugin project using CMake (Ninja or Xcode generator)
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.
Build, tune, or test a Three.js game for mobile web.
Use when the user mentions slow builds, build performance, or build time optimization.
Complete plugin development workflow: build, test, icon, troubleshoot, and setup.
Route broad or ambiguous Swift and Apple-platform work to a focused skill; this router does not implement domain work.
Use when a coding agent must design, scaffold, implement, or verify an iOS or macOS SwiftUI interface with Apple-platform state…
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games.
Generate or adapt a local-first Buildable mobile prototype from an app spec, archetype, UI pattern, design playbook, or mobile golden…
Review a Buildable prototype against its app spec and quality rubric for build correctness, workflow completeness, state coverage…
Generate or adapt a local-first Buildable web prototype from an app spec, archetype, UI pattern, design playbook, or golden template.
Build secure API authentication systems with OAuth2, JWT, API keys,
Create API gateways with routing, load balancing, rate limiting, and
Build AI chat interfaces with custom backends, authentication, and context injection.
Build scalable WebSocket servers for real-time bidirectional communication.
BullMQ expert for Redis-backed job queues, background processing,
Fast, modern JavaScript/TypeScript development with the Bun runtime, inspired by [oven-sh/bun](https://github.com/oven-sh/bun).
Modern C++ programming patterns and idioms
Format C++ code in Sanmill project to ensure consistent code style; use when formatting C++ code or checking code style compliance.