Framework (OSS). Navigation and routing for Expo Router. Covers file-based routes, groups and dynamic routes, folder organization, Link…
Framework (OSS). Build native UI with the @expo/ui package: real SwiftUI on iOS and Jetpack Compose on Android. Default to @expo/ui for…
Migrates IdeaVim extensions from the old VimExtensionFacade API to the new @VimPlugin annotation-based API.
Wraps bash commands in a verify-or-rollback loop to prevent destructive failures and ensure code integrity.
This skill should be used when the user wants to build an "MCP app", add "interactive UI" or "widgets" to an MCP server, "render…
Feature development guides for OneKey. Use when adding new chains, socket events, notifications, pages, or routes. Covers blockchain…
Interact with GitHub repositories, pull requests, issues, and workflows using the GITHUB_TOKEN environment variable and GitHub CLI.
Auto-invoke (1) to convert git commit hashes to WebKit identifiers (NNNNNN@main) and (2) to convert identifiers to commit hashes using…
Streamlines the final stages of a development task by validating tests and automating branch integration or Pull Request creation.
Find and fix bare except clauses and overly broad exception handling across the codebase
Provides comprehensive guidance and implementation patterns for building 2D games using the Flutter Flame Engine.
Render a cognitive-aid PR body from flow-next state and open via gh.
Wrap `clawpatch map` to produce a semantic feature index of the repo (~20 languages, persisted at `.clawpatch/features/*.json`).
Bootstraps production-ready Flutter apps with Clean Architecture, Riverpod 3.0, and domain-specific CRUD functionality.
INVOKE THIS SKILL at the START of any LangChain/LangGraph/Deep Agents project, before writing any agent code.
Audits codebases and specifications to ensure perfect alignment between developer intent and technical implementation.
Frontend specialist for React, Next.js, Angular, TypeScript with FSD-lite architecture, shadcn/ui, and design system alignment.
Comprehensive full-stack development for web, mobile, and game projects.
Game art principles. Visual style selection, asset pipeline, animation
Game audio principles. Sound design, music integration, adaptive audio systems.
Game UI/HUD patterns in Godot 4 — health bars, inventory, dialog systems, damage numbers, menus, and multiplayer UI.