Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right…
Create a PR, push to GitHub, wait for Greptile review, address comments, and push final.
This skill should be used when the user asks to "create a worktree", "set up an isolated workspace", "create a branch for a feature"…
Surgical code refactoring to improve maintainability without changing behavior.
Build unified developer portals with Backstage or custom frameworks
Write, modify, and debug code that drives the SolidWorks desktop application via its COM API — primarily C# / .NET…
Guides through adding new features, MCP tools, analyzers, and extending the patent creator system.
Build applications with @lazarv/react-server — a React Server Components runtime built on Vite.
Standardizes the runtime lifecycle and storage synchronization for Unity game shop catalogs and products.
Comprehensive Three.js and React Three Fiber skill for creating 3D scenes, characters, NPCs, procedural generation, animation retargeting…
Develops and maintains Unity game projects using the DGame framework, managing core architecture, hotfix logic, and UI systems.
Dialogue system skill for branching conversations and response generation.
This skill should be used when the GM needs to roll dice or when the user asks to "roll dice", "make a dice roll", "roll for initiative"…
Roll dice and interpret results for tabletop RPGs using RANDSUM notation.
2D game development principles. Sprites, tilemaps, physics, camera.
3D game development principles. Rendering, shaders, physics, cameras.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Multiplayer game development principles.
PC and console game development principles.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.