Systematic debugging with persistent state across context resets
Check that added comments, docstrings, and changelog entries document the code rather than narrate the change that produced it
Create game-ready procedural Three.js models and matching model sets.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing.
This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add…
Build 3D web apps with Three.js (WebGL/WebGPU).
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera…
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing.
Use when optimizing 3D models for web delivery: reducing file size, compressing meshes, optimizing textures, or generating LOD.
Addon screen-space post-processing for three.js using EffectComposer, Pass base class, RenderPass, and stock passes such as…
Implement API throttling policies to protect backend services from overload.
Writes commit messages in Conventional Commits format from a staged diff.
Systematic tile placement methodology for Valkyrie MoM.
Use the `tilth` CLI for code reading, outlining, search, callers, blast-radius deps, and structural diffs.
Y--- name: Time System & Loop Mechanics description: Understanding the game's timekeeping, day/night cycle, hourly events, and time loop…
Enforces robust time zone management to prevent data inconsistencies and production errors caused by system-dependent time calls.
UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous…
2D game development principles. Sprites, tilemaps, physics, camera.