Expert in building 3D experiences for the web - Three.js, React
Algorithmic philosophies are computational aesthetic movements that are then expressed through code.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Master Minecraft server plugin development with Bukkit, Spigot, and Paper APIs.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Create 3D scenes, interactive experiences, and visual effects using Three.js.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
Semantic search for codebases. Locates matches with ripgrep and expands them into full AST nodes (functions/classes) using tree-sitter or…
Remote-control tmux sessions for interactive CLIs by sending keystrokes and scraping pane output.
Expert tmux session, window, and pane management for terminal multiplexing, persistent remote workflows, and shell scripting automation.
Use this skill when analyzing codebases, especially large ones (50+ files, 1000+ lines output).
This skill should be used when building trading bots, implementing swap functionality, or adding cross-chain bridge support.
When to activate: tokio async runtime, tasks, spawn, select, join, channels, time, interval, timeout, signal handling, graceful shutdown
Generate game asset images from text descriptions using Replicate's nano-banana-pro model.
Mobile engineer — native iOS/Android, cross-platform, app stores, mobile performance.
Designs effective agent tools and APIs following ACI principles.
Utility commands — commit, compile, validate-bib, journal, context-status, deploy, learn.
Touch input skill for virtual joysticks.
Use when locating an API, proving whether it is used, or mapping an endpoint through DTOs, services, query hooks, and UI consumers.