Pythonic idioms, PEP 8 standards, type hints, and best practices for building robust, efficient, and maintainable Python applications.
Code quality checks, formatting, and metrics via qlty CLI
Fix a GitHub issue following the standard workflow.
View Transitions API for smooth page transitions, shared element animations, and SPA/MPA navigation in React applications.
Virtual economy modeling for MMOs — currency systems, sink/faucet balance, reward schedules, inflation control, auction houses, and…
Build chat, messaging, and AI conversation UIs with @virtuoso.dev/message-list.
Architecture and scaffold for production-grade instrument driver packages (PyVISA/SCPI or any transport).
Vision framework API, VNDetectHumanHandPoseRequest, VNDetectHumanBodyPoseRequest, person segmentation, face detection…
subject segmentation, VNGenerateForegroundInstanceMaskRequest, isolate object from hand, VisionKit subject lifting, image foreground…
subject not detected, hand pose missing landmarks, low confidence observations, Vision performance, coordinate conversion, VisionKit…
Use when the user wants to create a visual code review on a Miro board from a pull/merge request (GitHub, GitLab, or any forge), local…
Process screenshot-based UI/UX feedback to fix visual issues — use when users share screenshots of bugs
Automate Dungeon Fighter Online tasks via Rube MCP (Composio).
Advanced Vite 8 patterns including Rolldown-powered builds, advancedChunks, Environment API, plugin development, SSR configuration…
Answer questions about Viv, an engine for emergent narrative.
Build AI phone agents with AgentPhone API.
Voidex Arena — galactic trading game for AI agents.
Embedded and IoT engineer — firmware, microcontrollers, OTA updates, device protocols.
Automates the migration of Voyager Screens to AndroidX Navigation3 patterns in Kotlin Multiplatform projects.
Debugs Meta Quest and Horizon OS VR/MR applications using the metavr CLI — view logs, capture screenshots, diagnose common issues.
Virtual reality (VR) reality tech. Locomotion, comfort defaults, controllers/hands, performance budgets, and interaction patterns.