Add missing DayZ mod scaffolding pieces (config.cpp stub, $PBOPREFIX$, workbench/dayz.gproj + DayZSetting.xml, README, .gitkeeps) into an…
Set up a DayZ test server instance under .server/<instance>/.
Pack PNG sprites from `<mod>/.gui-sources/<setname>/` into a DayZ imageset (`.imageset` + `.paa` atlas) at…
Pack a scaffolded mod from workspace/<ModName>/ into a .pbo at P:\Mods\@<ModName>\Addons\ via DayZ Tools AddonBuilder.
Remove DayZ scaffolds and their deployed artifacts.
Bootstrap Community-Online-Tools (COT) admin permissions on a DayZ test server in one shot.
Programmatically add, update, or remove an entry in DayZ's types.xml.
Import an existing DayZ mod folder (clone or local repo living outside this workspace) into workspace/<ModName>/ via a directory link, and…
Front door for all DayZ work in Agentic-Z.
Open Object Builder (DayZ Tools' .p3d model editor) from the CLI, optionally pointed at a specific .p3d file or mod folder.
Open Enfusion Workbench (DayZ Tools' script + UI editor) from the CLI, optionally pointed at a specific mod's project file.
Scaffold a new DayZ mod project under workspace/<ModName>/ with the standard skeleton (config.cpp stub, $PBOPREFIX$…
DayZ ODOL P3D debinarizer — converts binarized .p3d models (ODOL format) to editable MLOD format for Object Builder.
Convert PNG/TGA images to DayZ-format `.paa` textures via DayZ Tools' ImageToPAA.exe.
Verify the DayZ modding environment is ready (P:\ mounted, DayZ Tools installed, vanilla data unpacked, workshop deploy folder accessible).
Scope the agent to a single mod under workspace/<ModName>/.
Index the Bohemia community wiki (community.bistudio.com Category:DayZ + sub-categories) into the same vector DB as /dayz-search-index, so…
Configure Object Builder (DayZ Tools' .p3d model editor) on a fresh machine.
Split a monolithic DayZ types.xml into 18 categorized files (ammo, weapons, vehicles, food, clothes, etc.) and auto-update…
Kill any running DayZDiag_x64.exe processes (server and/or client).
Recover from missing DCO sign-off on commits.