Interview the user to turn a proposed product/engineering change into a structured design document.
Design, implement, tune, or test Three.js action-game encounters.
Use when making design decisions, implementing HIG patterns, Liquid Glass, SF Symbols, typography, or structuring app entry points and…
Orchestrates design workflows by routing work through brainstorming, multi-agent review, and execution readiness in the correct order.
Classic and modern software design patterns
Quickly search and reference game design documents.
Enforces one structured end-of-build design/QA pass — never per-task — on the release build: a screenshot sweep matrix (every screen ×…
use when the System's evolving voice or revealed nature.
Run an autonomous, codebase-grounded, evidence-gated adversarial review of a plan, PRD, technical design, ADR, API contract, migration…
Designs software architecture and selects appropriate patterns for projects.
Generate destination code from analysis documents (OpenAPI or web-based) and user-selected actions
Remove project-local govctl integration through an ownership-aware dry run, archival plan, explicit confirmation, and recoverable edits
Detect a Copilot Studio agent's authentication mode (DirectLine vs M365) by querying Dataverse.
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).
Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests).
Execute and analyze Unity Test Framework tests from the command line.
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls.
Operator-sanctioned alternative to bare `git push` from agent context.
Pre-wrap quality gate. Runs /claude-code-hermit:simplify for a cleanup pass on the working-tree diff (including untracked files), re-runs…
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right…
Surgical code refactoring to improve maintainability without changing behavior.