Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
Kotlin 2.0+ development specialist covering Ktor, coroutines, Compose Multiplatform, and Kotlin-idiomatic patterns.
Mobile specialist for Flutter, React Native, and cross-platform mobile development.
iOS/macOS app deployment and App Store Connect automation using the `asc` CLI — a lightweight alternative to fastlane.
Mobile-first UX optimization for touch interfaces, responsive layouts, and performance.
Flutter 3.27+ patterns — Riverpod 2 state with codegen, GoRouter 14+ navigation, Impeller rendering (default on all platforms), WASM web…
Mobile reconnaissance — understand the app's tech stack, architecture, dependencies, and health for takeover.
Use before repeatedly placing GLB models in PlayCanvas Engine, React, or Web Components to measure each asset once and record its uniform…
This skill should be used when the user asks to "create an MCP App", "add a UI to an MCP tool", "build an interactive MCP View", "scaffold…
Use when writing, reviewing, or modernizing Kotlin code with recent language versions (2.0–2.4.x, including 2.4.10 and 2.4.20-Beta1)…
WHEN building SwiftUI views, managing state, setting up shared services, or making architectural decisions; NOT for UIKit or legacy…
Build professional native iPhone apps in Swift with SwiftUI and UIKit.
Use when adding animations with Motion Vue (motion-v) - provides motion component API, gesture animations, scroll-linked effects, layout…
Modifies 1C:Enterprise Configuration.xml properties, child object compositions, and default role assignments via automated CLI tooling.
Scaffolds XML source files and directories for new 1C:Enterprise external reports (ERF).
Generates 1C:Enterprise configuration roles and access rights XML files from clean JSON DSL definitions.
Analyzes 1C configuration subsystem structures, hierarchies, and command interfaces directly from XML exports.
Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model
Use when building any webhook-triggered workflow, scheduled/production-bound workflow, or any workflow where silent failure would drop…