Apple Human Interface Guidelines for content display components.
Set up Tailwind CSS v4 in Expo with react-native-css and NativeWind v5 for universal styling
Guide SceneKit game implementation, repair, and maintenance.
SDFormat/SDF model and world authoring, validation, and simulator handoff.
Work with Pulp's SDF / MSDF / PSDF glyph atlases — building, sampling via SkSL, and the shared text-layout helpers.
Issue creation workflow for Engram following the issue-first enforcement system.
React Native and Expo best practices for building performant mobile apps.
Provides sem semantic-diff detection, install-on-first-use, and fallback patterns.
Full Sentry SDK setup for Apple platforms (iOS, macOS, tvOS, watchOS, visionOS).
Full Sentry SDK setup for React Native and Expo.
Multi-step reasoning engine for complex analysis and systematic problem solving.
This skill provides symbol-level code understanding and navigation using Language Server Protocol (LSP).
Build or update services in `app/features/services` using the `_template/service` conventions (container/store/structure/lib/constants) so…
Set up mobile release pipeline — Fastlane, code signing, CI, beta distribution, versioning.
Install a .NET SDK locally for safe preview testing, specific-version pinning, or reproducible team setups — without modifying the…
Expert guidance for integrating and building applications with shadcn/ui components, including component discovery, installation…
shadcn/ui component patterns including CVA variants, OKLCH theming, cn() utility, and composition.
Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
Shared coroutines configuration for Kotlin Multiplatform.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Kotlin Coroutines and Flow patterns for Android and KMP — structured concurrency, Flow operators, StateFlow, error handling, and testing.