Automated end-to-end UI testing and verification on an Android Emulator using ADB.
Use when building modular Angular applications requiring dependency injection with providers, injectors, and services.
Use when building Angular 16+ applications requiring fine-grained reactive state management and zone-less change detection.
Animation blending skill for blend trees.
Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation
Build Claude tool use (function calling) workflows with the Messages
Create a minimal working Anthropic Claude Messages API example.
Configure a local development workflow for Anthropic Claude API projects.
Handle Anthropic rate limits \u2014 understand tiers, implement backoff,\n\
Implement tool use (function calling) with Claude to let it execute
Upgrade Anthropic SDK versions and migrate between Claude API versions.
Review code changes for security, performance, and correctness.
Anti-cheat skill for server validation and cheat detection.
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Create 3D scenes, interactive experiences, and visual effects using Three.js.
Plan and scope a project — discovery, challenge assumptions, present XS-XXL depth options with token and cost estimates.
Apply compatibility rules when changing anything another process will read — API request/response shapes, event and message payloads…
API contract validation and breaking change detection
Generates consistent API contracts between Frontend (Next.js) and Backend (NestJS) with synchronized types, standardized validation, and…