Design the changelog as a distribution surface bridging engineering releases (DEP-/FEA-) to marketing channels (GTM-) during PRD v0.8…
Generates structured changelogs and release notes from git history and PRs, classifying breaking changes, features, fixes, performance…
Draft a CHANGELOG.md [Unreleased] entry from the current diff, in the repo's own house voice.
Automates the generation of standardized changelogs from Git history and enforces conventional commit standards.
Maintains the IdeaVim changelog (CHANGES.md).
Scan merged PRs and commits since a given reference, extract titles, labels, types, and signals.
Shared workflow for writing Langfuse changelog entries after a feature is complete.
Validate changesets in openai-agents-js using LLM judgment against git diffs (including uncommitted local changes).
Use when writing changesets for releases
Use when reviewing or rebalancing direct vs. partner-led channel economics — computing fully-loaded cost-to-serve per channel, channel ROI…
Use when synchronizing messaging, timing, and measurement across multiple campaign channels.
Guides integrating a hotel PMS with online travel agencies (OTAs) via a channel manager.
Compose and post formatted content to a Telegram channel -- MarkdownV2 escaping, message splitting, media ordering
Reset a channel's configuration with automatic backup.
When the user wants to plan, implement, or optimize employee-generated content (EGC) or employee advocacy.
Use when planning, running, or learning from chaos engineering experiments.
Designs and executes resilience tests to identify system vulnerabilities and improve infrastructure reliability through controlled failures.
Build per-chapter (H2) writing briefs (NO PROSE) so the final survey reads like a paper (chapter leads + cross-H3 coherence) without…
2D and 3D character controller patterns — coyote time, input buffering, variable jump, wall slide/jump, dash, slopes, stairs…
Develops and refines character-driven short narrative scripts, scene beats, performable dialogue, and audience hooks.
Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.