ビルドワークフロー。検証 → 設定確認 → ビルド実行 → エラー対応。 Use for: "ビルド", "ビルド実行", "プラットフォーム設定", "ビルドエラー"
Implement, fix, and refactor Unity C# code with unity-cli write tools.
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices.
Explore Unity C# code without modifying files.
Supports Unity C# script editing, searching, and refactoring.
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Project cleanup and audit utilities — find unused assets, content-hash duplicates, missing script/asset references, empty folders, large…
Bootstrap the unity-cli toolchain for Unity Editor automation.
Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns
Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool.
Programmatic control of the Unity Editor from the terminal via the `ucp` CLI.
ランタイムエラー・NullReference・コンソールログの調査ワークフロー。 Use for: "エラー調査", "NullReference", "デバッグ", "コンソール確認", "ログ確認"
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management.
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation.
Run Unity runtime development loops with gameplay-focused implementation and validation.
Start Unity C# development workflow with architecture, implementation, review, and testing phases
Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline…
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and…
Comprehensive Unity game development guide (2022+) covering ECS vs MonoBehaviour patterns, component architecture, ScriptableObjects, new…
GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers…
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.