Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and…
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting…
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources.
Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management.
Networked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag…
Implement multiplayer games with Unity Netcode, Mirror, or Photon.
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…
パフォーマンス計測ワークフロー。プロファイリング、GC 分析、最適化提案。 Use for: "パフォーマンス", "プロファイル", "FPS", "GC", "最適化", "ボトルネック"
Supports Unity Play Mode control, input simulation, UI automation, and visual verification.
Automates Unity Editor verification workflows including compilation checks, console log analysis, and automated testing.
Analyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta Quest and Horizon OS.
R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable…
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Manages Unity scenes, GameObjects, and components through automated hierarchy manipulation and comprehensive scene analysis.
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).
Validates C# scripts for best practices, performance, and Unity patterns.
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for…
Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests).
Execute and analyze Unity Test Framework tests from the command line.
Unity Test Framework CLI automation and test writing patterns.