Author and refactor model-facing instructions and team-memory vault notes in the lean house style.
Drives test-driven development for Go persistence layers with PostgreSQL integration tests, repository implementations, and error…
Connect a ChatGPT or Codex conversation to GO Society's private cognitive space: load compact ratified organizational context, and only…
Use when designing Go struct/interface APIs or optimizing allocation-heavy hot paths - functional options for constructors, defining…
Review Go code for adherence to Go Style Guide.
Go testing patterns including table-driven tests, subtests, benchmarks, fuzzing, and test coverage.
When to activate: go-to-market strategy, product launch, GTM planning, ICP definition, positioning, launch checklist, sales enablement…
For going to the meeting — files at hand, notes ready: organizes files, documents and gaps; result: negotiation or escalation line.
Sync high-value dev knowledge (skills, decisions, lessons) into Google NotebookLM for cloud recall, podcasts, and flashcards.
Create structured acceptance criteria from a task, plan, feature spec, or codebase context, with assigned verification methods and a…
Dynamic goal-aware browsing assistant that generates checklists, evaluates page relevance, produces session wrap-ups, and persists all…
Create and execute Goal-Oriented Action Plans (GOAP) with precondition analysis, cost optimization, and adaptive replanning
When to activate: goal setting, OKR, SMART goals, BHAG, backward planning, annual goals, quarterly goals, milestone planning, leading vs…
Design a structured goal-setting protocol using SMART or implementation-intention frameworks for students.
Scene composition patterns for Godot 4.6 C# — inherited scenes, PackedScene instantiation, node ownership, scene tree lifecycle
C# signal patterns in Godot 4.6 — custom signals, typed delegates, signal bus, cross-scene communication, Rx integration
Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions
Generates structured, JSON Schema-compliant configuration files for Godot game items, levels, characters, and systems.
Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for…
Generates complete, state-driven player controller systems for Godot Engine in both 2D and 3D environments.
Open-source contribution workflow — find GitHub issues, implement fixes, submit PRs, track results.