Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline…
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and…
Unity game development expertise covering Unity 2D/3D, C# programming, game mechanics, multiplayer networking, and performance optimization.
Comprehensive Unity game development guide (2022+) covering ECS vs MonoBehaviour patterns, component architecture, ScriptableObjects, new…
GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers…
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.
Simplifies the development of Unity game modifications for Il2Cpp-based titles using the Il2CppInterop framework.
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting…
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources.
Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management.
パフォーマンス計測ワークフロー。プロファイリング、GC 分析、最適化提案。 Use for: "パフォーマンス", "プロファイル", "FPS", "GC", "最適化", "ボトルネック"
Optimize Unity game performance through profiling, draw call reduction, and resource management.
Supports Unity Play Mode control, input simulation, UI automation, and visual verification.
Automates Unity Editor verification workflows including compilation checks, console log analysis, and automated testing.
Analyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta Quest and Horizon OS.
R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable…
Analyzes Unity development queries and routes them to specialized skills for debugging, building, and scene management.
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Supports Unity scene and GameObject creation, management, and analysis.
Manages Unity scenes, GameObjects, and components through automated hierarchy manipulation and comprehensive scene analysis.