Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).
Unity scene management. Use when users want to create, load (single or additive), save, unload, switch active scene, get scene info or…
Validates C# scripts for best practices, performance, and Unity patterns.
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for…
Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets and lighting, run…
Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests).
Execute and analyze Unity Test Framework tests from the command line.
Unity Test Framework CLI automation and test writing patterns.
Designs and implements professional game user interfaces using Unity's uGUI system with responsive layouts and mobile optimization.
Streamlines the creation, inspection, and debugging of Unity UI systems including UI Toolkit and uGUI.
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls.
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
Specialized skill for analyzing and editing Unity YAML files (.unity, .prefab, .asset) using the unity-yaml CLI.
Designing products and environments that are usable by everyone, to the greatest extent possible, without the need for adaptation or…
Universal MCP client for connecting to any MCP server with progressive disclosure.
A template demonstrating the universal format compatible with Antigravity, Claude, Cursor, and OpenClaw.
AI-driven data extraction from 55+ Actors across all major platforms.
Guided onboarding for OpenSpec - walk through a complete workflow cycle with narration and real codebase work.
Vue port for Radix UI Primitives. ALWAYS use when writing code importing \"reka-ui\". Consult for debugging, best practices, or modifying…
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Write Unreal C++ that conforms to Epic's coding standard — type prefixes