The hub and first pass on any single mechanic: the 5-Component Filter (Clarity, Motivation, Response, Satisfaction, Fit), the plugin-wide…
Game design principles. GDD structure, balancing, player psychology, progression.
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime action-flow design for direct-call coupling, ad-hoc action queues…
Use when a cross-engine gameplay task needs a Layer 1 foundation for reusable condition semantics — preconditions, guard clauses…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime coordination boundary for brittle reference chains, root-node god…
Use when a cross-engine gameplay task needs a Layer 1 foundation for entity identity, stale references, payload safety, or…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime communication-topology review for signal spaghetti, hidden event…
Use when a cross-engine gameplay task has already narrowed to a state-machine-shaped solution and now needs a Layer 2 shared-runtime FSM…
Use when a cross-engine gameplay task needs a Layer 1 foundation for tag taxonomies, query semantics, label sprawl, or enum explosion…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime GOAP design for goal-driven multi-step action planning, explicit…
Use when a cross-engine gameplay task needs a Layer 1 foundation for cost, spend, reservation, refund, or commit-and-rollback semantics…
Use when a cross-engine gameplay task needs a Layer 1 foundation for change callbacks, invalidation signals, observer updates, or…
Use when a cross-engine gameplay task needs a Layer 2 shared-runtime Utility AI design for choosing among several simultaneously valid…
Use when a cross-engine gameplay task needs a Layer 1 foundation for world facts, blackboard state, stale observations, or freshness…
Juice, feedback layering, screen shake/particles/sound timing, the perception-action cycle, and 'why does this feel bad?' diagnostics.
HUD design skill for health bars and minimaps.
Expertise in F2P economics, virtual currencies, and ethical monetization strategiesUse when "game monetization, F2P economy, in-app…
Zero-GC game patterns with JEngine using modern C# 9+.
Generates and manages industry-standard Game Design Documents (GDD) with a professional planning framework.
Run browser-game playtests and frontend QA.
Route early browser-game work. Use when the user needs stack selection and workflow planning across design, implementation, assets, and…