This skill should be used when the user asks to "wire up dependencies in Go without a framework", "should I use wire, dig, fx, or…
Use when Go error handling with error wrapping, sentinel errors, and custom error types.
When to activate: Go generics, type parameters, constraints, comparable, any, generic data structures, golang.org/x/exp
Use when Go interfaces including interface design, duck typing, and composition patterns.
When to activate: Go microservices, service discovery, health checks, graceful shutdown, config, Docker, service-to-service calls
Go development intelligence. 12 domains, 10 stacks, 300+ entries.
Use this skill when building, reviewing, or refactoring Go code in this repository.
Comprehensive Go web development persona enforcing zero global state, explicit error handling, input validation, testability, and…
Goal-Oriented Action Planning skill for world state and action costs.
Scene composition patterns for Godot 4.6 C# — inherited scenes, PackedScene instantiation, node ownership, scene tree lifecycle
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Godot 4.x game development agent. Use this skill when working on Godot projects — writing GDScript or C#, designing scenes and node…
Use for architecture, refactors, or new gameplay systems in this Godot 4.6 survivor project.
Regenerate Godot caches (class_name registry and .uid files).
Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation.
This skill should be used when working on Godot Engine projects.
Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for…
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
Optimizes Godot engine games using natural language to automate resolution adaptation, memory management, and rendering performance.
Use when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore