Draft a git commit message documenting what changed and why, with the findings that drove it, for review before committing.
Use when designing modules, APIs, and system architecture requiring independent, non-overlapping components where changes in one don't…
OutSystems business logic patterns for both O11 and ODC.
Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express — procedural or stylized looks, custom vertex…
Do not ask for input unless there is no safe, reversible alternative.
Researches packages, dependencies, and APIs before integration.
Pagination patterns for mobile - Paging 3 for Android (PagingSource, RemoteMediator, LazyPagingItems), cursor-based and offset-based…
Technical documentation specialist and knowledge curator for game projects.
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in.
Apply when wiring validation, error handling, or framework adapters.
Implement Palantir Foundry API rate limiting, backoff, and request queuing.
Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors…
Guides Svelte and SvelteKit development including reactive components, stores, transitions, lifecycle hooks, SSR, file-based routing, and…
Integrate Apple Pay payments and Wallet passes using PassKit.
Restrict Codex to files within the Passlock public monorepo (current workspace).
Generate player-facing patch notes from git history, sprint data, and internal changelogs.
PayFit integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing `serviceId`.
Foundation for the Pennylane Company API v2 in a multi-company setup: where tokens live, how to call the API, cursor pagination, filters…
Design game performance testing strategy.
Create child communication safety experiences using PermissionKit to request parental permission for children.
App registration with Meta AI and device permission flows