Provides comprehensive guidance and implementation patterns for building 2D games using the Flutter Flame Engine.
Render a cognitive-aid PR body from flow-next state and open via gh.
Wrap `clawpatch map` to produce a semantic feature index of the repo (~20 languages, persisted at `.clawpatch/features/*.json`).
INVOKE THIS SKILL at the START of any LangChain/LangGraph/Deep Agents project, before writing any agent code.
Audits codebases and specifications to ensure perfect alignment between developer intent and technical implementation.
Frontend specialist for React, Next.js, Angular, TypeScript with FSD-lite architecture, shadcn/ui, and design system alignment.
Comprehensive full-stack development for web, mobile, and game projects.
Game art principles. Visual style selection, asset pipeline, animation
Game audio principles. Sound design, music integration, adaptive audio systems.
Game UI/HUD patterns in Godot 4 — health bars, inventory, dialog systems, damage numbers, menus, and multiplayer UI.
After completion, verify against: ./checklist.md
Use when verified work needs integration or cleanup of an existing task-created branch/worktree, or the user explicitly requests merge…
Use when a coding task needs a concurrent checkout, unrelated dirty state blocks safe branch switching, or the user or repository…
Create optimized project-context.md for AI agent consistency.
Create algorithmic and generative art using mathematical patterns, noise functions, particle systems, and procedural generation.
Creates algorithmic music composition systems using procedural generation, Markov chains, L-systems, and neural approaches for ambient…
This skill should be used when the user says "get PR comments", "show PR feedback", "what comments on my PR", "PR review comments", "show…
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Three.js textures - texture types, UV mapping, environment maps, texture settings.
List GitHub issues from the current repository with optional filters.
Use when configuring Ghostty terminal emulator, working with ghostty config files, or looking up Ghostty settings and options.