Automates the process of splitting mixed file changes into logically grouped, standardized Git commits with conventional prefixes.
Git commit conventions and workflow for Bitwarden repositories.
Comprehensive GitHub code review with AI-powered swarm coordination
Provides a structured 8-phase workflow for resolving GitHub issues in Claude Code.
GitHub Issues as PLAN.md replacement — agents read/update them.
Agent skill for repo-architect - invoke with $agent-repo-architect
Use when the user asks about GitNexus itself — available tools, how to query the knowledge graph, MCP resources, graph schema, or workflow…
Critical Git safety rules to prevent destructive operations.
Use when the user asks to run Codex CLI (codex exec, codex resume) or references OpenAI Codex for code analysis, refactoring, or automated…
Use when reviewing Go code or checking code against community style standards.
Use when working with Go slices, maps, or arrays — choosing between new and make, using append, declaring empty slices (nil vs literal for…
Use when organizing functions within a Go file, formatting function signatures, designing return values, or following Printf-style naming…
Implements production-grade Go applications using idiomatic patterns, concurrency best practices, and efficient memory management.
Use when defining or implementing Go interfaces, designing abstractions, creating mockable boundaries for testing, or composing types…
C# signal patterns in Godot 4.6 — custom signals, typed delegates, signal bus, cross-scene communication, Rx integration
Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design…
You are an expert at using the Godot AI Bridge to control a running Godot editor in real-time.
Use when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks
Use when a Godot code PR needs multiple rounds of automated review and fix cycles.
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders…
Library-agnostic Flutter/Dart code review checklist covering widget best practices, state management patterns (BLoC, Riverpod, Provider…