Bubbletea/Lipgloss quality rules for Engram TUI.
ERNE — Performance profiling and optimization using the performance-profiler agent
Implements a standardized error code system and API response patterns for robust debugging and internationalization.
Error handling patterns using wellcrafted trySync and tryAsync.
Fix non-determinism errors in Output SDK workflows.
Builds form components and data collection interfaces including contact forms, registration flows, checkout processes, surveys, and…
Automates comprehensive code reviews for GitCode Pull Requests by analyzing PR metadata, code diffs, and deep repository-wide context.
Input handling architecture for Godot 4.6 C# — InputMap, action-based input, hybrid polling+events, multiplayer input routing
Godot 4 C# API reference skill. Use when answering questions about Godot 4 C# development, class methods, properties, signals, enums, or…
Diagnose runtime bugs, visual glitches, and unexpected behavior in Godot games by inspecting the live game via MCP tools.
GSAP animation reference for HyperFrames.
Handle errors caught in Output workflows without losing failure context.
Configure `MaterialApp.router` using a package like `go_router` for advanced URL-based navigation.
Designs interactive theatrical experiences with branching narratives, audience participation systems, and immersive environmental…
Enforces clean, maintainable Java 17+ coding standards and best practices for modern Spring Boot microservices.
Guide for making .NET MAUI apps accessible — screen reader support via SemanticProperties, heading levels, AutomationProperties visibility…
Opt-in OpenSpec-mode authoring for Chorus PM workflows in Claude Code.
Semantic code search using natural language queries.
Enforces Python best practices, PEP 8 standards, and modern toolchain integration for high-quality software development.
Master Flutter development with Dart 3, advanced widgets, and
Explicit-use-only reference for designing, implementing, and reviewing ROS 2 and ros2_control code against official standards and…