Elite indie game developer for rapid prototyping and solo quick-flow development.
Implements any user intent, requirement, story, bug fix or change request by producing clean working code artifacts that follow the…
Add release-time UX (force-update gate, post-update what's-new sheet, channel-aware store deeplinks) to a project that has bq-analytics…
Turn a website's observable HTTP traffic into a best-effort OpenAPI 3.1 spec by analyzing a `browser-trace` capture.
Build alternative browser engines using BrowserEngineKit.
Automate Bubble tasks via Rube MCP (Composio).
Build terminal user interfaces with Go and Bubbletea framework.
Use when creating or restructuring a PlayCanvas application with the direct Engine API, @playcanvas/react, or @playcanvas/web-components…
Build command-line apps in R using the Rapp package.
C# headless game server architecture — TCP/UDP socket management, connection pooling, tick-rate loops, .NET hosting model, SignalR…
C# and .NET expertise - async programming, LINQ, DI, generics, Span<T>/Memory<T>, Result pattern, Minimal APIs, System.Text.Json, Serilog.
Provides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations.
Guides the agent through upgrading a Capacitor app project to a newer major version.
Guides the agent through upgrading a Capacitor plugin from v6 to v7.
Official Capacitor package guide plus Capgo ecosystem plugin recommendations.
Guides the agent through migrating an existing Ionic/Capacitor project from Ionic Appflow to Capawesome Cloud.
Build CarPlay-enabled apps using the CarPlay framework.
Character consistency across AI-generated images with reference sheets
This skill should be used when starting a new adventure, creating player characters, building game worlds, or when playerRef/worldRef is…
Use when the user wants to checkout a branch, checkout a PR, checkout a commit or move HEAD to a specific commit in the WebKit repository.
Use when applying Checkstyle built-in checks for Java code including naming conventions, code metrics, and suppressions.