Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements.
Use when a Codex game project needs to find, preview, choose, import, or inspect the current user's personal GLB models from Asset Center…
Manage Unity assets and import metadata with unity-cli.
Plan and batch-generate a project's asset set in a locked visual style, by orchestrating /codex-image:style-gen
Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration
Open the prefab edit stage for a prefab instance or prefab asset GameObject.
Guide for writing ast-grep rules to perform structural code search and analysis.
Implement local state persistence using Persistor.
Git best practices, branching strategies, commit conventions, and PR workflows.
Atomic Commit helps create clean, atomic commits by analyzing changes, detecting mixed concerns, and ensuring each commit is a complete…
Backend architecture policy. Use when building APIs, services, data access, or any backend work. Prevents over-engineering.
Use this skill whenever writing any audio cue, haptic signal, Web Audio API initialisation, or interaction feedback code in the Myelin…
Unity audio system — AudioMixer groups, snapshots, spatial audio, audio source pooling, compression per platform.
Use this skill when the user asks to audit / list / map where ads are shown and which analytics events are tracked in a vulcanlabs-style…
Audits the current project against the development standards defined in ~/.claude/CLAUDE.md.
Audits deep link contracts and routing behavior.
Audits notification permission request flows.
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard…
This skill should be used when the user asks "where should validation live", "how do I stop re-checking this everywhere", "how do I make…
Authentication for an APIMatic-generated .NET SDK in C# — supplying credentials, the auth scheme and manager shape, per-environment…
Author or revise readable, flat-world Three.js game levels.