GitHub patterns using gh CLI for pull requests, stacked PRs, code review, branching strategies, and repository automation.
Agent skill for pr-manager - invoke with $agent-pr-manager
GitHub Issues as PLAN.md replacement — agents read/update them.
BLOCKING INTERCEPT: When ANY github.com URL appears in user input, STOP and use this skill.
Core standards for GitHub workflow agents: authentication, repository discovery, dual MD+HTML output, accessibility compliance, safety…
GameMaker MCP workflow skills and command reference
Use when working with context.Context in Go — placement in signatures, propagating cancellation and deadlines, and storing values in…
Use when writing conditionals, loops, or switch statements in Go — including if with initialization, early returns, for loop forms, range…
Idiomatic Go HTTP middleware patterns with context propagation, structured logging via slog, centralized error handling, and panic recovery.
Godot 4.6 game development with C# (.NET 10).
Enforces modular architecture and best practices for Godot 4.x development using component patterns and signal-driven communication.
Use when Codex needs to run Godot CLI, Godot headless, console executable checks, smoke tests, GDScript script tests, or automated…
Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls
Accelerates Godot 4.x development with expert GDScript coding, 2D/3D game systems, and streamlined project workflows.
Comprehensive Godot game development patterns for Godot 4.x.
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#
Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
GOG Galaxy SDK skill for achievements.
Clone, port, or convert features from any GitHub repo into your project.
Implement Groq reference architecture with model routing, streaming