Android background task specialist for WorkManager, Foreground Services, Doze mode, and battery optimization.
Inspect Android Bluetooth state and perform bounded BLE client operations through GATT services and characteristics.
Use before playing, blending, or retargeting GLB animation clips in PlayCanvas Engine, React, or Web Components to inspect clip and joint…
API and backend code review — REST conventions, auth, validation, error handling, pagination, rate limiting, test coverage.
Use when integrating App Intents for Siri, Apple Intelligence, Shortcuts, Spotlight, or system experiences - covers AppIntent, AppEntity…
Architecture specialist for software/system design, module and service boundaries, tradeoff analysis, and stakeholder synthesis.
Deep expertise in ARM Cortex-M architecture and peripherals
Backend specialist for APIs, databases, authentication with clean architecture (Repository/Service/Router pattern).
Document frontend data needs for backend developers.
Guides the agent through Angular-specific patterns for Capacitor app development.
Use when a PlayCanvas scene must read as a deliberate image rather than a flat asset preview — photoreal and cinematic, or stylized…
Use when the user wants to classify a commit or understand what kind of change a commit represents in the WebKit repository.
Caching strategies for .NET 10 applications.
Error handling strategy for .NET 10 applications.
Generates CQRS Commands and Handlers for PHP 8.4.
Create high-quality git commits: review/stage intended changes, split into logical commits, and write clear commit messages (including…
Generates structured, professional git commit messages following the Conventional Commits specification to improve repository clarity.
This skill should be used when creating Daggerheart adversaries, building stat blocks, designing encounters, or determining enemy…
Use when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation
Use when designing domain error handling.
Use when a Godot/.NET task involves writing, refactoring, or translating C# gameplay, tool, editor, resource, or node code and the agent…