This skill should be used when working on Godot Engine projects.
Godot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for…
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.
Optimizes Godot engine games using natural language to automate resolution adaptation, memory management, and rendering performance.
Use when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore
Godot shading language skill for visual shaders, custom rendering, and material effects.
Dispatch parallel subagents for independent Godot tasks — use when a plan has tasks with no shared files or sequential dependency.
Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
Master Go 1.21+ with modern patterns, advanced concurrency, performance optimization, and production-ready microservices.
Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and…
Apple FoundationModels framework for on-device LLM — text generation, guided generation with @Generable, tool calling, and snapshot…
Kotlin Coroutines and Flow patterns for Android and KMP — structured concurrency, Flow operators, StateFlow, error handling, and testing.
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and…
Swift 6.2 Approachable Concurrency — single-threaded by default, @concurrent for explicit background offloading, isolated conformances for…
Query current Google Maps Platform geocoding, Places, and Routes APIs from a thin JSON CLI using an environment-supplied API key and…
Use when implementing or reviewing cross-cutting Gopherbot architecture changes that touch connectors, routing, startup/configuration…
Use when working with GPU programming, Metal shaders, Apple Silicon GPU architecture, or any GPU/graphics topic.
Build, debug, or review WebGPU renderer work — three.js/TSL scene layers, node materials, or raw WGSL passes and compute.
API reference for `@grabjs/superapp-sdk`.
Debug and fix issues in a GRACE 4 project using .grace semantic navigation, assertions, and verification evidence.
Interview the user and create an approved GRACE 4 GraceChangeSpec plus optional design-context.xml inside .grace/changes/active/C-*/.