Go phase. Reads approved SPEC, maps requirements to tasks, executes via TDD, integrates verifying acceptance criteria.
Build a caller or callee graph for a Go package, function, or method with golang.org/x/tools/go/callgraph, then render a Mermaid diagram.
Use when authoring or reviewing Go command-line applications, especially when deciding command grammar, output contracts, exit codes…
Use when Go concurrency with goroutines, channels, and sync patterns.
Master Go concurrency with goroutines, channels, sync primitives, and context.
This skill should be used when the user asks to "wire up dependencies in Go without a framework", "should I use wire, dig, fx, or…
Use when Go error handling with error wrapping, sentinel errors, and custom error types.
When to activate: Go generics, type parameters, constraints, comparable, any, generic data structures, golang.org/x/exp
Use when Go interfaces including interface design, duck typing, and composition patterns.
When to activate: Go microservices, service discovery, health checks, graceful shutdown, config, Docker, service-to-service calls
Go development intelligence. 12 domains, 10 stacks, 300+ entries.
Use this skill when building, reviewing, or refactoring Go code in this repository.
Comprehensive Go web development persona enforcing zero global state, explicit error handling, input validation, testability, and…
Goal-Oriented Action Planning skill for world state and action costs.
Scene composition patterns for Godot 4.6 C# — inherited scenes, PackedScene instantiation, node ownership, scene tree lifecycle
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Godot 4.x game development agent. Use this skill when working on Godot projects — writing GDScript or C#, designing scenes and node…
Use for architecture, refactors, or new gameplay systems in this Godot 4.6 survivor project.
Regenerate Godot caches (class_name registry and .uid files).
Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation.