Use when adding transient visual effects or trails to a PlayCanvas app to select an Engine-native implementation, place and layer it…
Sign and verify EIP-712 typed structured data using Nethereum (.NET).
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Infuses Claude Code with the hedonistic, sensory-focused internal dialogue of the Electrochemistry skill from Disco Elysium.
Build secure desktop applications with Electron 33, Vite, React, and TypeScript.
Guides clean architecture design with strict 200-line file limits.
Data flow: Elixir terms → termtojson → serdejson::Value → Core API → serdejson::Value → jsontoterm → Elixir terms
Use when writing or refactoring core Elixir — pattern matching, case/cond/with, pipes, {:ok, _}/{:error, _} contracts.
Use when Elixir pattern matching including function clauses, case statements, with statements, and destructuring.
Composition patterns for building flexible, maintainable React components.
Emacs ecosystem = elisp + org + gnus + tramp + eglot.
Use when developing embedded/no_std Rust.
Employment Hero integration via Apideck's HRIS unified API — same methods work across every connector in HRIS, switch by changing…
Simulates the gritty 'Endurance' inner-voice personality from Disco Elysium to provide physical resilience and raw survival instinct in…
Enemy AI for 3D MMO platformers — patrol loops, server-controlled entities, BackgroundService AI, state machines, aggro, boss patterns…
Use when writing or reviewing PlayCanvas Engine code involving entity transforms, cameras, physics, materials, model orientation, bounds…
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Cultural and collaboration norms for Engram contributors and agents.
HTMX and templ interaction rules for the Engram dashboard.
Adapter boundary rules for plugin integrations.
Deep technical review protocol for Engram pull requests.