Multi-agent code review for security, quality, architecture, and deep-module design.
Multi-surface rendering with json-render — one JSON spec produces React web, Next.js, React Native, Ink terminal UIs, PDFs, emails…
Batch multiple smart contract queries into a single call using Nethereum Multicall (.NET).
Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model
Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation
This skill should be used for the tool-interface layer of an agent system specifically: writing tool descriptions agents can route on…
List PRs opened today that are assigned to me or the move-destinations team, excluding external contributors
N64 game decompilation workflow assistant.
Keeps implementation and specs in sync. Use when working on a feature that has a spec in .claude/specs/, when the user says /spec, or when…
Quick reference for n8n patterns. Full docs /AGENTS.md
Revise AI-generated text to replace overused, generic fantasy names with creative alternatives.
Operate and extend NanoClaw v2, ECC's zero-dependency session-aware REPL built on claude -p.
Story systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental…
Enforces one app-wide GoRouter in lib/routing/ wired via MaterialApp.router, deep-linkable identity in path params never state.extra…
Multiplayer game development principles.
Necessity audit for over-designed spec elements.
Use when Code implementation and refactoring, architecturing or designing systems, process and workflow improvements, error handling and…
Guide for quality focused software architecture.
This document contains type stubs and API references for Neovim's Lua API.
This document contains type stubs and API references for Neovim's treesitter Lua API.
NestJS architecture patterns for modules, controllers, providers, DTO validation, guards, interceptors, config, and production-grade…