Bevy game engine: ECS, rendering, input, and asset management.
Build, test, run, inspect, or scaffold Xcode projects, Swift packages, Apple simulators, devices, and macOS apps through XcodeBuildMCP.
Blender 3D asset creation and Godot import pipeline.
Use when the user wants to create or modify 3D assets for a BRICKS app using Blender — product models, mascots, environments, 3D logos…
Use when building or modifying 3D models for Hytale via Blockbench MCP.
Post-epic review to extract lessons and assess success.
Bootstrap a new native Apple app project for macOS, iOS, or iPadOS when the user wants to start, begin, create, or bootstrap an Xcode app…
Apply when wiring validation, error handling, or framework adapters.
Forges unique, character-driven personas for OpenClaw AI Agents using a structured framework of identity, rules, and visual style.
Generates Bridge pattern for PHP 8.4. Decouples abstraction from implementation. Includes unit tests.
Automate Bugherd tasks via Rube MCP (Composio).
Build a new production-ready service from scratch — config management, health checks, graceful shutdown, structured logging.
Pattern-based Godot scene construction with node hierarchy templates and companion node rules
Build or refactor a Swift package API on top of SwiftASB without leaking raw app-server wire models, while keeping live Codex probes…
Builds a complete agent with multiple Airbyte connectors using PydanticAI or Claude SDK.
Builds remote MCP (Model Context Protocol) servers on Cloudflare Workers with tools, OAuth authentication, and production deployment.
Enforces modern, safe, and idiomatic C++ practices based on the official C++ Core Guidelines for C++17/20/23.
Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop
Cairo smart-contract authoring on Starknet.
Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D
Guides the agent through upgrading a Capacitor app project to a newer major version.