Use when designing Go struct/interface APIs or optimizing allocation-heavy hot paths - functional options for constructors, defining…
Idiomatic Go style, formatting, naming, and error handling conventions.
Use when working with Go formatting, line length, nesting, naked returns, semicolons, or core style principles.
Comprehensive Go web development persona enforcing zero global state, explicit error handling, input validation, testability, and…
Scene composition patterns for Godot 4.6 C# — inherited scenes, PackedScene instantiation, node ownership, scene tree lifecycle
Godot 4.6 game development with C# (.NET 10).
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Enforces modular architecture and best practices for Godot 4.x development using component patterns and signal-driven communication.
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
Use when Codex needs to run Godot CLI, Godot headless, console executable checks, smoke tests, GDScript script tests, or automated…
Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls
Interact with a running Godot game via MCP — launch, screenshot, click, inspect scene tree, get/set properties, call methods, run…
You are an expert at using the Godot AI Bridge to control a running Godot editor in real-time.
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Generates complete, state-driven player controller systems for Godot Engine in both 2D and 3D environments.
Use this skill when building Solana-enabled games or apps in Godot 4 with the Godot Solana SDK.
Use when a Godot task requires reading, editing, generating, diff-reviewing, or validating `.tscn` scene files directly and the agent must…
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
GOG Galaxy SDK skill for achievements.
Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or…
Record a focused VCS commit with govctl validation and Work Item traceability