Reviews a GitHub pull request like a thoughtful human reviewer and writes the feedback to a markdown file.
Designs a real-time 3D visualization of the Hutchison Effect — overlapping RF, microwave, and Tesla coil interference field patterns…
Project-specific review profile for the openshift/hypershift repository — delegates to the repo's own agents and skills
Autonomous navigation agent for Oracle of Secrets.
This skill should be used when the user asks "is this a breaking change", "can I change this undocumented behavior", "why did an internal…
Use when the user mentions iCloud sync issues, CloudKit errors, ubiquitous container problems, or asks to audit cloud sync.
Use when implementing 'iCloud Drive', 'ubiquitous container', 'file sync', 'NSFileCoordinator', 'NSFilePresenter', 'isUbiquitousItem'…
Use when debugging 'file not syncing', 'CloudKit error', 'sync conflict', 'iCloud upload failed', 'ubiquitous item error', 'data not…
Use when the user asks to "make this endpoint safe to retry", "add an idempotency key", "handle duplicate webhook delivery", "design a…
Analyzes PHP code for idempotency issues.
Generates Idempotency Handler for PHP 8.4.
Generates Idempotent Consumer components for PHP 8.4.
Review a pull request for ArcticDB
Image loading patterns for mobile - Coil for Android/Compose, async image loading for iOS, caching strategies, transformations…
Implements a new MCP tool for a Backlog API endpoint from its documentation URL (e.g…
Use this skill when the user asks to implement / wire up / gắn a set of analytics events into a vulcanlabs-style Android app from an event…
Translates Figma designs into production-ready code with 1:1 visual fidelity.
Implements features and writes code based on Plans.md tasks.
Use when the user wants to add in-app purchases, implement StoreKit 2, or set up subscriptions.
Facilitates the end-to-end creation of stylized InkMon creatures, from conceptualization and stat balancing to AI prompt generation and…
Use when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input…