Working with UE5 GameMode, PlayerController, Pawn, Character, GameState, or PlayerState
Use when writing UI tests, recording interactions, tests have race conditions, timing dependencies, inconsistent pass/fail behavior, or…
Use this skill to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no…
Use when a Godot/.NET task needs a Layer 4 overlay UX review for a HUD, menu, overlay, prompt flow, or tool UI, and the agent must…
Use when CAAnimation completion handler doesn't fire, spring physics look wrong on device, animation duration mismatches actual time…
Use when bridging UIKit and SwiftUI, modernizing UIKit apps (scene lifecycle, resizability), debugging Auto Layout, Combine, TextKit…
Use when wrapping UIKit views/controllers in SwiftUI, embedding SwiftUI in UIKit, or debugging UIKit-SwiftUI interop issues.
UiPath bug reports and improvement suggestions via `uip feedback send`.
Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for…
Control Unity Editor play mode via uloop CLI.
Display colorful ANSI art of the word "ultrathink".
walkerOS follows extreme programming principles with strict conventions.
Rollback the last destructive operation using git or project backups
A comprehensive skill for uni-app mini program development.
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable…
Builds, refactors, and reviews Unity C# runtime and editor code with lifecycle safety, serialization compatibility, and performance…
Browse Unity Technologies' official UnityCsReference C# source as a read-only local cache.
Install, repair, and verify Unity's official Unity CLI (`unity`) end to end — the binary, the `com.unity.pipeline` Editor package that…
Detect and resolve Unity C# compilation errors using VSCode diagnostics.
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
Expert in reading and editing Unity YAML files (.unity, .prefab, .asset, ScriptableObject)