Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save…
Find GameObjects with search criteria via uloop CLI.
Bring Unity Editor window to front via uloop CLI.
Get Unity Hierarchy structure via uloop CLI.
Get Unity Console output including errors, warnings, and Debug.Log messages.
Get Unity Search provider details via uloop CLI.
Execute Unity Test Runner via uloop CLI.
Use when performing code review, writing or refactoring code, or discussing architecture; complements clean-code and does not replace…
Rollback the last destructive operation using git or project backups
Use for Unity Editor automation through UniCli in projects where `unicli` is available: running `unicli exec`/`unicli eval`, editing files…
Assembly definition advisor for Unity projects.
Manages Unity project assets, dependencies, and packages through automated command-line workflows and reference validation.
ビルドワークフロー。検証 → 設定確認 → ビルド実行 → エラー対応。 Use for: "ビルド", "ビルド実行", "プラットフォーム設定", "ビルドエラー"
Builds, refactors, and reviews Unity C# runtime and editor code with lifecycle safety, serialization compatibility, and performance…
Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Unity Editor behaviours that look like code bugs but are not — environment symptoms that send people hunting through a codebase that was…
Use when a Unity scene, Game view, PlayMode journey, prefab, installer output, GUID, Build Settings entry, or visual capture needs human…
Use when producing, importing, repairing, auditing, or approving Unity assets for a legendary-game product, especially characters…
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting…
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).