Tailwind CSS v4 with CSS-first configuration and design tokens.
Friction-gated refactoring using the Theseus protocol.
React/TypeScript frontend development rules including type safety, component design, state management, and error handling.
Build game-quality spell VFX on Apple platforms with practical recipes for smoke, lightning, particles, bloom, layering, and stable 60fps…
Create or update AgentSkills. Use when designing, structuring, or packaging skills with scripts, references, and assets.
Vue 3 Options API style (data(), methods, this context).
Pinia stores, state management patterns, store setup, and reactivity with stores.
Finalize the workflow by reflecting on the process, moving ADRs, closing issues, and preparing for merge.
Guide Apple game profiling and performance-evidence work in Xcode and Instruments.
2D level design patterns — Metroidvania structure, difficulty curves, tutorial design, data-driven content, Godot MCP workflows
3D game development principles. Rendering, shaders, physics, cameras.
Measure ad effectiveness with privacy-preserving attribution using AdAttributionKit.
Public entry point for native device capabilities and native controls — camera, image picker, barcode/QR scanner, document picker, file…
Add or modify a node in an existing Copilot Studio topic.
Guides the agent through adding Swift Package Manager (SPM) support to an existing Capacitor plugin.
Use this skill when adding any tool that talks to the UniFi public Integration API (X-API-Key auth, /proxy/network/integration/...).
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
Core Data for iOS persistence. Data models, fetch requests, background contexts, and SwiftData migration.
Core Swift language patterns, optionals, closures, protocols, generics, and modern Swift features.
Integrates Alchemy blockchain APIs using an API key.
AI-powered pull request review against spec acceptance criteria.