Create go-to-market assets for any product or feature.
Analyzes the founder's business context to deliver 3 best go-to-market strategies tailored to their current stage, product, and market.
Build a go-to-market plan for any product launch, feature release, or new market entry.
When to activate: go-to-market strategy, product launch, GTM planning, ICP definition, positioning, launch checklist, sales enablement…
Modern Go Web application architecture guide.
Analyzes health data and goal progress to provide personalized insights and SMART-compliant optimization strategies.
Create structured acceptance criteria from a task, plan, feature spec, or codebase context, with assigned verification methods and a…
Dynamic goal-aware browsing assistant that generates checklists, evaluates page relevance, produces session wrap-ups, and persists all…
Use when explicitly invoked to find useful subagent work and coordinate parallel implementation or cross-session recovery for a complex…
Use this skill for a fully autonomous Goalz bot via the public Goalz MCP endpoint that plays independently, reports…
Track engagement metrics, measure campaign ROI, and analyze content performance across Instagram, Facebook, YouTube, and TikTok.
Automate Godial tasks via Rube MCP (Composio).
Godot 2D game development skill for tilemaps, pixel-perfect rendering, and 2D physics.
Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Use for architecture, refactors, or new gameplay systems in this Godot 4.6 survivor project.
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake…
Godot Engine integration skill for GDScript/C# development, scene composition, node management, and editor automation.
Comprehensive Godot game development patterns for Godot 4.x.
Generates structured, JSON Schema-compliant configuration files for Godot game items, levels, characters, and systems.