Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS…
Interact with a running Godot game via MCP — launch, screenshot, click, inspect scene tree, get/set properties, call methods, run…
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Generates complete, state-driven player controller systems for Godot Engine in both 2D and 3D environments.
Use when a Godot code PR needs multiple rounds of automated review and fix cycles.
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders…
Use this skill when building Solana-enabled games or apps in Godot 4 with the Godot Solana SDK.
Dispatch parallel subagents for independent Godot tasks — use when a plan has tasks with no shared files or sequential dependency.
Use when a Godot task requires reading, editing, generating, diff-reviewing, or validating `.tscn` scene files directly and the agent must…
Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
GOG Galaxy SDK skill for achievements.
Use this skill to automate visual testing and UI interaction verification using browser automation after deploying features.
Automate Browser Tool tasks via Rube MCP (Composio).
Automate Browserbase Tool tasks via Rube MCP (Composio).
Cisco IOS and IOS-XE review patterns for show commands, config hierarchy, wildcard masks, ACL placement, interface hygiene, and safe…
Automate Screenshotone tasks via Rube MCP (Composio).
Automate Ticketmaster tasks via Rube MCP (Composio).
Record polished UI demo videos using Playwright.
Automate Virustotal tasks via Rube MCP (Composio).
Use when Openclaw needs to test or operate GoHome (Home Assistant clone) via gRPC discovery, metrics, and Grafana.