Agent skills

A skill is a folder of instructions an agent loads before it starts work. It costs context rather than calls, so the number that matters is tokens.

56,085 agent skills

Every bundle is published in full, so you can read it before you install it

Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS…

4.3k ctx standalone
Free Details

Interact with a running Godot game via MCP — launch, screenshot, click, inspect scene tree, get/set properties, call methods, run…

5.1k ctx standalone
Free Details

Godot physics skill for rigid bodies, areas, collision layers, and raycasting.

350 ctx standalone
Free Details

Generates complete, state-driven player controller systems for Godot Engine in both 2D and 3D environments.

5.3k ctx standalone
Free Details

Use when a Godot code PR needs multiple rounds of automated review and fix cycles.

4k ctx standalone
Free Details

Use when a Godot task requires reading, editing, generating, diff-reviewing, or validating `.tscn` scene files directly and the agent must…

4.2k ctx standalone
Free Details

Cisco IOS and IOS-XE review patterns for show commands, config hierarchy, wildcard masks, ACL placement, interface hygiene, and safe…

1.3k ctx standalone
Free Details

Use when Openclaw needs to test or operate GoHome (Home Assistant clone) via gRPC discovery, metrics, and Grafana.

1.1k ctx standalone
Free Details
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