Use when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation
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Developer Tools & Repos
45 agent skills — instructions the agent loads on demand. 45 of 45 are free. Median context cost 6.9k tokens.
Use when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture
Use when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns
Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
Use when implementing signals in C# — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture
Use when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs
Use when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion…
Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping
Use when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in…
The rest either hold an API key issued by the publisher or ask for nothing.
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