Use when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation
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Developer Tools & Repos
45 agent skills — instructions the agent loads on demand. 45 of 45 are free. Median context cost 6.9k tokens.
Use when implementing decoupled communication between nodes — global EventBus autoload with typed signals
Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions
Use when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes
Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable…
Use when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms
Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions
Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls
Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes
Use when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks
Use when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore
Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#
The rest either hold an API key issued by the publisher or ask for nothing.
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