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45 agent skills — instructions the agent loads on demand. 45 of 45 are free. Median context cost 6.9k tokens.

Use when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes

5.2k ctx standalone
Free Details

Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable…

5.2k ctx standalone
Free Details

Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions

4.4k ctx standalone
Free Details

Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls

3.7k ctx standalone
Free Details

Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

7.4k ctx standalone
Free Details

Use when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks

10.9k ctx standalone
Free Details

Use when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore

3.3k ctx standalone
Free Details

Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#

10.3k ctx standalone
Free Details
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