Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
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Developer Tools & Repos
45 agent skills — instructions the agent loads on demand. 45 of 45 are free. Median context cost 6.9k tokens.
Use when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers
Use when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input…
Use when building inventory systems — Resource-based items, slot management, stacking, and UI binding
Use when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and…
Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model
Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation
Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors…
Use when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics…
Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes
Use when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and…
Use when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration
The rest either hold an API key issued by the publisher or ask for nothing.
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