Always-on guardrail for .NET MAUI API currency.
Finalize documentation and project metadata for a ship-ready release.
Execute from codebase-scoped analysis through optional ADR decisions to complete Design Doc approval
Fixes Flutter layout errors (overflows, unbounded constraints) using Dart and Flutter MCP tools.
Write idiomatic C++ code with modern features, RAII, smart
Specialized git operations — semantic commits, PR descriptions, branch management, conflict resolution guidance.
Rust to TypeScript error handling patterns for Tauri apps.
2D game development principles. Sprites, tilemaps, physics, camera.
Use when configuring shfmt for shell script formatting including .shfmt.toml setup, EditorConfig integration, and project-specific settings.
Use when building SpriteKit games, implementing physics, actions, scene management, or debugging game performance.
Execute DeFi operations on Starknet including token swaps via avnu aggregator, DCA recurring buys, STRK staking, and lending/borrowing.
This skill should be used when working with SwiftData — @Model definitions, @Query, @Relationship, ModelContext, ModelContainer, schema…
Tailwind CSS v4 with CSS-first configuration and design tokens.
Build reliable distributed workflows with Temporal.
Friction-gated refactoring using the Theseus protocol.
Use when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion…
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that…
Build game-quality spell VFX on Apple platforms with practical recipes for smoke, lightning, particles, bloom, layering, and stable 60fps…
Finalize the workflow by reflecting on the process, moving ADRs, closing issues, and preparing for merge.
Guide Apple game profiling and performance-evidence work in Xcode and Instruments.
2D level design patterns — Metroidvania structure, difficulty curves, tutorial design, data-driven content, Godot MCP workflows