Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated…
Implements JavaScript classes in C++ using JavaScriptCore.
Replace with description of the skill and when Claude should use it.
Develop native iOS applications with Swift/SwiftUI.
JAction fluent chainable task system for Unity.
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and…
Mobile login and authentication flow screens
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through…
MessageBox async modal dialogs for Unity with UniTask.
A multi-screen mobile onboarding flow rendered as three phone frames side by side — splash, value-prop, sign-in. Status bar, swipe dots, primary CTA. Use when the brief mentions "mobile…
Modern Perl 5.36+ idioms, best practices, and conventions for building robust, maintainable Perl applications.
Help users build MUD applications with Nethereum — define tables, generate C# code, interact with World contracts, use the namespace…
Quick reference for n8n patterns. Full docs /AGENTS.md
Expert guidance for Next.js Cache Components and Partial Prerendering (PPR). **PROACTIVE ACTIVATION**: Use this skill automatically when working in Next.js projects that have `cacheComponents:…
Create or update a pull request for the current branch in the tldraw repository.
Applies n8n's RBAC scope decorators to REST endpoints.
Quarkus 3.x LTS architecture patterns with Camel for messaging, RESTful API design, CDI services, data access with Panache, and async…
Agent skill for spec-mobile-react-native - invoke with $agent-spec-mobile-react-native
Use when the user wants to rename, extract, split, move, or restructure code safely.
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle…