Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
Automates Unity Editor verification workflows including compilation checks, console log analysis, and automated testing.
R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable…
Analyzes Unity development queries and routes them to specialized skills for debugging, building, and scene management.
Automates Unity scene construction and object management workflows through CLI-driven hierarchy manipulation and component configuration.
Manages Unity scenes, GameObjects, and components through automated hierarchy manipulation and comprehensive scene analysis.
Unity scene management. Use when users want to create, load (single or additive), save, unload, switch active scene, get scene info or…
Validates C# scripts for best practices, performance, and Unity patterns.
Guides selection between UGUI and UI Toolkit for projects.
Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls.
UniRx (Reactive Extensions) library expert for legacy Unity projects.
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render…
Specialized skill for analyzing and editing Unity YAML files (.unity, .prefab, .asset) using the unity-yaml CLI.
Review an ambiguous dirty git worktree before committing.
Vue port for Radix UI Primitives. ALWAYS use when writing code importing \"reka-ui\". Consult for debugging, best practices, or modifying…
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
REQUIRED ENTRY POINT for ALL Unreal Engine tasks.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.